Apps & alternatives
Catcher Games vs free apps: what you get for $1.50 per player
Short answer
Catcher Games charges roughly $1.50 per player once your game grows beyond 10 players. It offers GPS location tracking, a built-in leaderboard, and elimination notifications. For small groups or classes uncomfortable with location sharing, free apps like HuntinHuntin deliver the core game for zero cost. The right choice depends on your group size, how much you value live tracking, and whether you want any data collection at all.
Senior assassin costs nothing to play, but if you want an app, you'll start weighing options. Catcher Games is the app that charges money, and worth understanding before your class decides. We'll walk through exactly how the pricing works, what features you get, and whether the free competitors actually do the job better for your game.
What is Catcher Games
Catcher Games is a paid phone app for organizing senior assassin. It's built for exactly this game and nothing else. When organizers set up a game, players download the app, log in, and can see where their target is on a live map. The app sends elimination notifications in real time.
The name hints at the mechanic: you're hunting your target and trying to avoid your hunter. That live location element is the core feature that separates Catcher from the free alternatives. It's also the reason people pay for it.
How Catcher's pricing actually works
Catcher Games is free for games with 10 or fewer players. Above that, it charges roughly $1.50 per player. A 30-person game costs around $30. A 50-person game costs around $60. The math is simple once you know the threshold.
That puts the cost burden on the organizer, not the players themselves. If you're running a class-wide game, you're paying for everyone else. The cost scales with how popular the game gets, which is both a feature and a bug: small experiments don't cost a dime, but big games add up.
What you actually get for the money
The main paid feature is the live GPS map. Every player's location broadcasts to the app in real time. Hunters see where to find their target. Organizers get a full overhead view of everyone playing. This works if players keep the app open and their location services on.
Beyond the map, Catcher adds elimination notifications (you get told instantly when someone goes down), a leaderboard so players can see who's still in, and team support if you want to split your game. Setup is straightforward: organizers build the game in the app, share an invite code, and players join through their phones.
- Live GPS map showing every player's location
- Real-time elimination notifications
- Leaderboard tracking who's still in
- Team play if your game has groups
- Invite-code share for easy onboarding
Free alternatives that actually work
HuntinHuntin is the strongest free competitor. It has no ads and no paywalls. You can play senior assassin on HuntinHuntin without paying anything, ever. The core flow is the same: organizer builds the game, players join, eliminations happen, targets auto-reassign. Some players report it's slower to load or less polished than Catcher, but it does the job.
The huntinhuntin app is not a GPS tracker. Players don't see live locations on a map. Instead, you see your target's name and photo and go hunt. It's senior assassin the way the game was played before apps existed, just faster to organize.
Parabellum is another free option in the same category. It sits between Splashin (which has name recognition because Wikipedia names it) and the scrappier free tools. Each has a slightly different feature set, and picking one is less about price and more about what your group is comfortable sharing.
Privacy and data: where Catcher differs
When you use Catcher's GPS map, you're broadcasting your location. The app collects it. That data sits on Catcher's servers. For organizers, this is often the actual deal-breaker. If your school's district has a policy against location sharing, or your parents aren't comfortable with apps tracking kids, the pricing doesn't matter.
Free apps like HuntinHuntin and a browser-based option with zero location tracking remove that concern entirely. One collects nothing. The other collects location data but doesn't broadcast it. The paywall isn't the only reason to choose free, and it's often not the biggest reason.
When Catcher makes sense to pay for
Catcher's GPS feature genuinely changes how the game plays. Organizers love the visibility. Competitive players love the real-time hunting. If your group is large, digitally native, and comfortable with location sharing, the $1.50 per player usually feels worth it for a season-long game.
Small games don't need it. If your class is 12 people and you're friends already, old-school elimination (a spreadsheet, a chat group, whatever) works fine. The app shines when you have 40 seniors from different grades and nobody knows who anybody else is. That's when the coordination breakdown happens without it.
Catcher versus free: the honest trade-off
Catcher costs money and collects location data. HuntinHuntin and other free apps cost nothing and collect less. But Catcher has the GPS map and a slicker user experience. None of these statements is false, and none automatically makes one better.
Your group's actual best choice depends on three things: How many people are playing. Whether location sharing is even allowed where you are. And whether you want the live-hunting experience or just a faster way to track who's alive.
If you want honest comparison across every option including browser-based apps, that's available. If your school has rules about app installs or location sharing, that changes the math. The point of paying isn't to win, but to have a feature your group actually wants enough to fund.
Setup, learning curve, and commitment
Catcher requires a download and account creation. That's friction, but not much. Every player needs a phone with location services on and the app open, which is a real constraint if you have players without smartphones or parents who turn off location permissions.
The learning curve is short. Organizers spend 5 minutes building a game, then share an invite code. Players open the app, enter the code, and they're in. There's no rulebook to fill out (Catcher doesn't do rules). You bring your own house rules and agree on them separately. That's a gap if your group needs help writing rules in the first place.
Questions people actually ask
Is Catcher Games free?
Catcher Games is free for games with 10 or fewer players. Games larger than 10 pay roughly $1.50 per player. So a 30-person game costs about $30 total, usually paid by the organizer.
What does Catcher Games do that HuntinHuntin doesn't?
Catcher shows live GPS locations on a map so hunters know exactly where their target is in real time. HuntinHuntin doesn't track location. It's a traditional elimination game played on your phone. If location tracking is allowed and your group wants it, Catcher's the one that delivers it.
Can schools block Catcher Games?
Yes. Schools can block app installs on school devices or restrict location permissions. Some districts have policies against collecting student location data. If your school or family blocks it, free apps or a browser tool are the workarounds.
Who should use Catcher and who should use a free app?
Use Catcher if you have a large game (30+ people), everyone has a smartphone, your school allows location sharing, and you want live GPS hunting. Use a free app if you want zero cost, no location tracking, or you need faster setup and less friction.
Does Catcher Games help write your house rules?
No. Catcher handles the target chain and notifications, but your group brings your own rules. If you need help structuring rules that work, that's a separate step outside the app.